Real updates, posted as they ship — no marketing spin, just what changed.
The home page now leads with what is actually on offer: 850,000 LONIDA across 7 competitions, the fan reward pool that sits alongside the club prize money, and every league and cup with its prize breakdown, club places and kick-off date. Whichever competition starts soonest gets its own card with a countdown. The Lonida Coin section has been parked for now, and Lonida Coin has moved out of the top menu into the footer with the Knowledgebase taking its place in the header.
Switch to a saved tactic, change your formation or XI, press Save - it goes back into that tactic. No dialog, no second guess. To branch off instead, New tactic asks for a name, creates it from your current setup and switches you to it, and from then on Save keeps your changes there. Your first ever save still asks for a name. Cards now show In play when your side matches a tactic exactly, and Editing when that is simply where Save goes.
Saved tactics now tell you which one your side is set up as, and give you two clearly named choices instead of one Save button: Update the tactic you are working from, or Save as new. Any saved tactic can be overwritten with the setup currently on your pitch. Setting your squad is now a required step in the club checklist rather than an optional one. Generating a club banner when you already have a crest now sends that crest to the image model as a reference, so the banner carries your actual badge instead of a fresh invention of it - and the same works in reverse, deriving a crest from an existing banner. The upcoming friendlies list in Games is paged instead of running to the full platform fixture list. In chat, the club badge in the header now links through to that club. The launch countdown has been removed from the signup screen.
The sponsorship block has come off the home page. In its place is a live three-column panel: the next three friendlies with their kick-off times, the three latest headlines, and the three most recent transfers and loans with their fees - all of it real, and linked through to the clubs and players involved. There is also a Create your club button in the hero on phones and at the end of the features section. Club badges across the new panel are served through a new thumbnailer, which takes a typical crest from about 1MB down to under 2KB.
The tactics tablet has been taken out of the hero - it was printing itself across YOUR CLUB. YOUR LEGACY. The four player cards are now one size, one baseline and a matched fan into both bottom corners, and they scale with the frame instead of shrinking away on a wide monitor. The five promises moved to the top of the right-hand column so no card reaches into them, and they now sit above the vignette that was greying them out. On the rail, the trophy and the nameplate moved out from behind the left-hand cards.
The home page now opens on the stadium hero: the crest and wordmark lit up centre, the tactics tablet and the match ball along the directors box, and confetti falling the full height of the frame instead of hanging in the top strip. The promise reads PLAY. MANAGE. EARN. On a phone the whole scene is rebuilt rather than cropped - a taller frame, readable type, the five things the platform does laid out across the pitch, and the ball bouncing on the rail.
The weekly bulletin now covers training: how many sessions clubs completed, what they spent, how many whole ability points were gained across the platform, and which clubs did the most of it. Only completed sessions count - one still running has not improved anybody yet.
The news panel on your dashboard led with a single large story against a long list beside it, which left most of the left-hand column empty on a wide screen. It now carries three.
Improving a player raised his overall rating but never his price, so a youngster trained from 35 to 60 still carried the value of a 35 - and because the listing ceiling, the listing floor and the loan rate are all worked out from that value, he stayed locked to the market of the player he used to be. Value now follows ability along a curve an admin can tune from Site Settings. It only ever raises a price: training makes a player better, so it must never be able to make him cheaper.
If none of your listed players had a bid yet, the My Listings tab told you that you had no active listings at all - and hid the switcher that would have shown them, so there was no way back. Your players were still on the market the whole time; the tab simply opened on the wrong view and offered no way out of it. It now opens on all your listings when nothing is waiting on a decision, keeps the switcher on screen whenever you have anything listed, and switching between the two views actually reloads the list. Each listing carries Edit and Remove, and one with offers carries Accept and Reject as before.
Five accounts held a balance that disagreed with their wallet on the blockchain - in each case coin that had arrived or left without an entry being written, or a payment recorded that the network had rejected. All of them were being refused every transaction as a result. Each has been brought back into line with what their wallet actually holds, with the correcting entries left visible in the history. No coin was moved, created or taken from anybody; only the record was corrected. All 111 wallets now agree with the blockchain.
When Lonida sends coin, the network decides whether it succeeded some moments later - and nothing was going back to check. A transfer that failed was still written into your history as a completed payment, so your recorded balance drifted from what your wallet really held, and the safety check then refused everything you tried afterwards. It surfaced as a problem with your balance rather than as a payment that had failed. Receipts are now checked every hour, and a transfer the network rejected is marked failed and reversed automatically. The entry stays in your history with its correction beside it, so nothing quietly disappears.
One account's running balance had been carrying a 100 LONIDA shortfall since a credit was recorded without being added on, which left the ledger reading a negative balance and refusing every transaction. The recorded amounts were right all along and already matched the blockchain; the running total beside them was rebuilt to agree. No coin was moved, created or removed.
The balance safety check could stop a transaction because two ledger entries shared a title, an amount and a timestamp. Honest things do that all the time - eight affiliate commissions on eight image generations, or the corrections that reverse them, all land inside the same second. Members whose money was entirely in order were being told there was a problem with their balance. That check now warns instead of refusing, and the chain comparison - which asks the blockchain what your wallet actually holds - is what decides. A ledger that agrees with the chain cannot have double-spent anything, whatever its rows look like.
Amounts in your coin history were being stored to two decimal places while the coin itself moves to far more. The running balance beside each entry was always right, but the amount printed next to it was rounded - so adding your history up did not quite reproduce your balance, and a small credit could read as 0.14 when 0.136 actually arrived. The ledger now stores the exact amount that moved. No coin was ever lost or created by this; it was only ever what the history displayed.
Removing a listed player is now offered straight from the listing card instead of being hidden inside the edit dialog. And when a listing is withdrawn, every club bidding on that player is emailed as well as notified in the app - a bid is something you make and then walk away from, so the news that it is over has to reach you where you actually are. Nothing is charged, no bid is left hanging, and the player can be listed again at any time.
Three fixes. The Community Hub title now sits above its buttons at every screen size, so on a desktop it lands on the two lines it was written for instead of breaking into three with the buttons floating alongside. A partner with one campaign no longer sees two thirds of an empty row - the space carries a way to start another and a reminder of what else can be run. And in the Partner's Lounge the campaign list now stays put while the campaign beside it scrolls.
The first panel in the community sidebar now shows what the transfer market has actually been doing - who has been sold, who has been loaned out and who is going for nothing, newest first, with both clubs' badges, the fee and when it happened. Every club and every player in it is a link. It replaces the card that used to ask new managers to fund their account before they had seen anything worth funding it for. Partners, who have no squad, get a summary of their own campaigns in the same slot instead.
The Partners Lounge hero now leads with the overview film instead of an example campaign panel. It sits in a frame with ribbons running behind it, a light travelling around its edge and a banner across its corner, and nothing is requested from YouTube until you press play. The eyebrow above the headline has become a live rail that cycles through what the page goes on to prove.
The Partners menu now lists every campaign on the account, and a new campaign can be started from there using the same form as the Partners Lounge landing page - with your company details already filled in. A running campaign can be paused and started again from its own page. Campaigns cannot be edited or deleted once submitted: work already done against them stays intact, and pausing takes a campaign out of circulation without touching it. Every one of these actions is now recorded in the account log.
The partner dashboard has been rebuilt: campaign balance against what has been spent, a conversion funnel from views through to approvals, a card per campaign with its budget and reach, live campaign activity, and the account's own log. Partners can now switch between the dashboard and the community the same way managers do, opening on the dashboard. The club setup checklist and the platform loan request, which only ever applied to a club, no longer appear on a partner account.
A campaign submitted from the Partners Lounge no longer signs anybody in on the spot. A code goes to the business email and the account is confirmed the same way an ordinary Lonida signup is, then lands on the partner dashboard. Partners also choose their own username on first arrival rather than having one made up for them from the company name - it cannot be changed later, so it should be theirs.
The Partners Lounge landing page has been rebuilt around a live campaign console. The hero now shows an example campaign running - views, participants, submissions, approvals, spend against budget and a rolling activity feed - so the difference between paying for attention and paying for verified action is something you can see rather than only read. A new "How it runs" section sets out the four steps from brief to results, and states plainly which two are yours and which two are ours.
A new guide explaining how a player you loan out can bring back a share of the borrowing club's competition earnings, and what the calculation takes into account.
If you have not opened Lonida for twelve hours and a bid on one of your players is still undecided, we send one email covering everything that is waiting. On by default; turn it off under Settings.
A new filter beside "My bids" shows only players other managers have already bid on.
The page now opens with an animated graphic of a campaign reaching an audience, and the copy arrives in sequence rather than all at once.
The campaign form now offers three settlement currencies, and no longer asks how many users you need — the budget and what one task pays already answer that, and the form shows the number it works out to.
Opening a vendor offer from the marketplace always said we could not confirm their balance, whatever they held. It now reads the real balance when you open an offer, and the limits shown at the top of an offer match what the form will actually accept.
Paying by card is temporarily unavailable and the tab now says so. USDC and P2P top-ups are unaffected.
Partner accounts now open on a dashboard about their campaigns — balance, spend, views, submissions and what is waiting on funding — rather than a manager's squad and fixtures.
Recording a campaign's funding moves it out of the funding gate and into review automatically, and the partner sees the change straight away.
A post from an advertiser now carries a Partner badge where a manager would carry their club, so it is clear who is talking.
The footer now groups the ways to work with Lonida — partners, sponsors, vendors, affiliates and the academy — separately from help and legal.
Advertisers get a campaign view showing what has been funded, spent and is still available, how many people have viewed, joined and submitted, what is awaiting review, where the campaign runs and when. A campaign with no money behind it says so plainly and links straight to the wallet.
Submitting a campaign now creates a partner account and takes you straight into it. Partner accounts see their own area — dashboard, campaigns, wallet and account — rather than the club tools, and open on the dashboard instead of the community.
The Partners Lounge now opens with space for an overview video, lays the campaign types out by prominence, and asks for the detail a campaign actually needs — currency first, then what one completed task pays, which countries or regions it should run in, and the dates it runs between or whether it runs indefinitely.
A new page at /partners-lounge for businesses, agencies and brands who want to place campaigns in front of the Lonida community — app installs, registrations, traffic, testing, content and leads — with an interest form for getting in touch.
The community now shows a small notice when there is a programme you have not opened yet. It clears itself once you open it.
Every new edition is now posted to the community, and any club named in it gets an email with what was said about them and a link to watch.
A post containing a Lonida link now shows a card with the picture, title and detail behind it — the programme, article, club or player — instead of a bare address. An uploaded image still takes priority, and the card appears in the composer before you post.
Building a new edition no longer takes the channel off air. The programme already published keeps playing until the new one is complete, and swaps over the moment it is.
A new edition is now built automatically every Friday night, covering the week just finished.
Lonida Weekly now opens with a ten-second title sequence with a crowd behind it, and plays under a stadium bed for the rest of the programme.
The share panel on Lonida TV now opens centred on a phone instead of running off the side of the screen.
The competition segment now reads out what second through fifth place pay, the total prize pool, and the amount every club is paid simply for qualifying — then runs through the rest of the season's competitions and what each is worth.
The programme now covers a full week, published each Friday and running up to ten minutes, rather than a bulletin a day. A week of the platform makes a proper programme; a quiet Tuesday did not.
The bulletin plays without subtitles by default; the button turns them on whenever you need them.
Each bulletin now has its own address, and can be embedded on another site with a snippet from the Share button.
Every bulletin is now illustrated: a photograph for each story, shot in one house style, and an opening image that replaces the plain date card as the picture you see before pressing play.
The Following filter now carries a count of posts from the accounts you follow that you have not seen yet. Opening the tab clears it.
Lonida Tonight has been renamed Lonida Daily. The bulletin goes out at midnight UTC and is watched everywhere, so the same broadcast was somebody's morning and somebody else's night. Presenters now greet you by the day rather than the hour.
The graphics now move with the analyst. A story about four transfers shows all four, cutting to each one as it is described, and finishes on the full list. The set is lit rather than still, the ticker runs along the bottom, and a channel clock sits in the corner.
Opening the card payment address directly now refuses the request instead of showing the main site.
A vendor offer now shows the amount they can actually cover. Where their balance is lower than the ceiling they advertised, the lower figure applies and is explained, rather than the trade being refused after the form was filled in.
A club profile now lists the players it has put up for sale, offered on loan or released on a free transfer, each linking straight to the player.
Typing @ while writing a post or comment now offers clubs as well as people, so a manager can mention their own club by name and have it link to its profile. A handle that matches nobody is left as plain text instead of becoming a link to a page that does not exist.
Tapping a top-up notification now opens that exact order, on the page you manage it from. Vendors land in the vendor area and buyers on their own trades, with the order already expanded. Before this, every one of these notifications pointed at the top-up page in general, which for a vendor meant arriving at the buyers marketplace where their orders do not appear at all.
If you paid a vendor but the payment window closed before your receipt went up, the trade no longer has to be lost. Support can confirm the payment with the vendor and release the coin to you by hand, which completes the trade as normal. The release needs a confirmation code and a written reason, and both the buyer and the vendor are told when it happens.
A top-up offer can now be marked for verified buyers only. Tick it and the offer is hidden from anyone who has not verified their identity, so the people who reach you all have a confirmed ID on file.
Friendly requests now ask for a kickoff time, not just a date. You choose from the slots the other club is actually free for, between 1 and 6 September, and every time is shown in UTC alongside your local time and theirs. The list only ever offers hours that club set in its own match preferences, and the fee floor shown is that club's own minimum rather than a flat 1 LONIDA.
We found and fixed a bug where a mass-email bounce could, in rare cases, get wrongly matched to an unrelated pending signup and delete that account. It's fixed now — each bounce-handling system only acts on bounces that are actually its own.
This page! From now on, real platform updates get posted here as they ship.
Direct messages to an admin account no longer require meeting the usual account-age or activity requirements — if you need to reach the team, you can.
Every Lonida competition now has its own page — prize breakdown, a qualify bonus shared by every club that qualifies, and a fan reward pool, all with a dedicated shareable link.
If the verification email we send during signup can't be delivered, you'll now be told right away and sent back to fix the email address — instead of waiting on a code that was never going to arrive.
When you look for a club to challenge to a friendly, or to send a loan or transfer offer to, you'll now only see clubs that have actually finished setting themselves up — logo, colors, location and jersey. No more matching against a blank, unbranded club.
Like and comment counts on the community feed now update on their own — no more refreshing the page to see a new comment someone else just posted.
You can now reply to a reply, not just a top-level comment — it opens the same thread with the person's name pre-filled so it's clear who you're talking to. Replies are also back in the order people actually posted them, so a back-and-forth conversation reads top to bottom instead of jumping around by like count. @mentions are clickable everywhere, including inside replies.